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operation_mesh.cpp

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  • operation_mesh.cpp 6.00 KiB
    #include "operation_mesh.h"
    
    vtkSmartPointer<vtkPolyData> operation::buildValidTriangulation(vtkSmartPointer<vtkPolyData> polyData)
    {
        vtkSmartPointer<vtkPolyData> triPolyData = vtkSmartPointer<vtkPolyData>::New();
    
        // if mesh is composed of quads, builds a valid triangulation
        if (polyData->GetMaxCellSize() == 4)
        {
            std::cout << "Mesh is composed of quads\n";
            // we're using a vtkQuadToTriangle filter to convert quads in triangles
            vtkSmartPointer<vtkTriangleFilter> quadToTri = vtkSmartPointer<vtkTriangleFilter>::New();
            quadToTri->SetInputData(polyData);
            quadToTri->Update();
    
            triPolyData = quadToTri->GetOutput();
        }
        else if (polyData->GetMaxCellSize() == 3) // if mesh is already triangulated, return origin's vtkPolyData
        {
            triPolyData = polyData;
        }
        else
        {
            std::cout << "This mesh is not handled by this program, allows only triangulated and quadrilated meshes.\n";
            std::cout << "Maximum cell size for this mesh: " << polyData->GetMaxCellSize() << ".\n";
            exit(0);
        }
        // adding a vtkTriangleFilter to ensure that the output is a well triangulated mesh
        vtkSmartPointer<vtkTriangleFilter> triangleFilter = vtkSmartPointer<vtkTriangleFilter>::New();
        triangleFilter->SetInputData(triPolyData);
        triangleFilter->Update();
    
        return triangleFilter->GetOutput();
    }
    
    #include <vtkSmartPointer.h>
    #include <vtkPolyData.h>
    #include <vtkFeatureEdges.h>
    #include <vtkFillHolesFilter.h>
    #include <vtkCleanPolyData.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkActor.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    
    vtkSmartPointer<vtkPolyData> operation::closeMesh(vtkSmartPointer<vtkPolyData> polyData)
    {
        // Check if the input mesh is open
        vtkSmartPointer<vtkFeatureEdges> featureEdges = vtkSmartPointer<vtkFeatureEdges>::New();
        featureEdges->SetInputData(polyData);
        // FeatureEdges configuration
        featureEdges->BoundaryEdgesOn();     // Search for boundary edges (only one neighbor)
        featureEdges->NonManifoldEdgesOff(); // Search for non-manifold edges
        featureEdges->FeatureEdgesOff();     // Deactivate search for special edges (projecting, concave, etc)
        featureEdges->Update();
    
        vtkSmartPointer<vtkPolyData> output = featureEdges->GetOutput();
        int numOpenEdges = output->GetNumberOfCells();
    
        if (numOpenEdges != 0) {
            std::cout << "There are " << numOpenEdges << " open edges.\n";
    
            // Display the output mesh
            vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
            mapper->SetInputData(featureEdges->GetOutput());
            vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
            actor->SetMapper(mapper);
            vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
            renderer->AddActor(actor);
            vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
            renderWindow->AddRenderer(renderer);
            vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
            renderWindowInteractor->SetRenderWindow(renderWindow);
            renderWindow->Render();
            renderWindowInteractor->Start();
    
            //TODO: not working for the moment...
            /*
            // Get point coordinates
            vtkPoints* points = output->GetPoints();
            // Loop through open edges and create cells to fill gaps
            for (vtkIdType i = 0; i < output->GetNumberOfCells(); i++) {
                vtkCell* cell = output->GetCell(i);
                if (cell->GetCellType() == VTK_LINE) { // Check if open edge is a line segment
                    vtkIdType id0 = cell->GetPointId(0);
                    vtkIdType id1 = cell->GetPointId(1);
    
                    vtkIdType newIds[3];
                    newIds[0] = id0;
                    newIds[1] = id1;
    
                    // Find third point to create triangle
                    double point0[3];
                    double point1[3];
                    double vec[3];
                    points->GetPoint(id0, point0);
                    points->GetPoint(id1, point1);
                    for (vtkIdType j = 0; j < output->GetNumberOfCells(); j++) {
                        if (j == i) {
                            continue;
                        }
                        vtkCell* otherCell = output->GetCell(j);
                        if (otherCell->GetCellType() != VTK_TRIANGLE) {
                            continue;
                        }
                        vtkIdType otherIds[3];
                        otherIds[0] = otherCell->GetPointId(0);
                        otherIds[1] = otherCell->GetPointId(1);
                        otherIds[2] = otherCell->GetPointId(2);
                        if (otherIds[0] == id0 || otherIds[1] == id0 || otherIds[2] == id0) {
                            if (otherIds[0] == id1 || otherIds[1] == id1 || otherIds[2] == id1) {
                                // Found a triangle sharing these two points
                                for (vtkIdType k = 0; k < 3; k++) {
                                    if (otherIds[k] != id0 && otherIds[k] != id1) {
                                        points->GetPoint(otherIds[k], vec);
                                        break;
                                    }
                                }
                                // Add third point and create new cell
                                newIds[2] = points->InsertNextPoint(vec);
                                vtkSmartPointer<vtkTriangle> newCell = vtkSmartPointer<vtkTriangle>::New();
                                newCell->GetPointIds()->SetId(0, newIds[0]);
                                newCell->GetPointIds()->SetId(1, newIds[1]);
                                newCell->GetPointIds()->SetId(2, newIds[2]);
                                polyData->GetPolys()->InsertNextCell(newCell);
                                break;
                            }
                        }
                    }
                }
            }
            return output;*/
        } else {
            std::cout << "There are no open edges.\n";
        }    
        return polyData;
    }